Let's even say it's a smaller beast or a small vessel, with only -1 crew attack (if it's a -2 or bigger, you're screwed already). Imagine you're fighting a zee-beast with the "1/2+1" crew pattern described in other answer. While you probably won't have 0 crew as a result of those encounters, getting below 1/2 crew is an almost instant death in most of those situations.Īs to those "sticky situations" - high terror triggers crew death events many random events trigger multiple crew loss on failure (some even on success) - creature attacks on less than 1/2 hull triggers crew death (often more than 1 for larger beasts). Thirdly, if you're a beginner, it's extremely easy to lose crew (mostly because it takes a lot of play time to know where you'll lose crew and to be able to avoid it) - OTOH, if you're experienced, you're probably Merciless, so it's also extremely easy to lose crew (yup, there's a pattern here smirks) - and the consequences are very dire. If you keep your Terror low (<50) most of the time and thus have some free Terror to spare, it does make a difference (for 30 crew ship) of about 5 vs 2 full bars fed, that is 10 vs 4 Rations, respectfully. Note that paying the (quite slight IMO) +5 Terror cost gives you -50 Hunger (half the bar) for one crew "donation" (1-2 zailors) on that event, as opposed to -20 Hunger for +1 Terror choice there. While feasting, don't use Mouths to Feed (it is 1.5x more efficient zailor-wise, but about 2x less efficient Terror-wise) - wait for STARVATION WALKS THE SHIP!. I won't provide the grim details here, but I strongly suggest getting Unaccountably Peckish ASAP to any serious Zee-Captain. Hell, crew is usually cheaper than rations (unless you're in Naples, that is), so you're still usually much better off with 30 crew and 0 rations than with 16 crew and 5 rations, Hunger-wise. You can easily get 1 crew for 5 to 15 E in London (depending on luck and circumstances) - and that means just pocket change for fully staffing even the biggest ships. 6 crew on your starting ship), for the reasons described further below. Even in those starting cases, you should never aim for "1/2+1" (e.g. 19 crew instead of 24 - both will (in 99% of the situations) chew through your biscuits at exactly the same speed! In reality, you're likely to see an impactful difference only on the smallest (10 crew, 40 cargo-ish) ships. Go science!įirstly, increasing your crew doesn't necessarily increase your food consumption! Hunger is quantized (as you can easily verify on ), so unless you're just beginning your game (and have a 10 crew sized ship), there ain't no Supply upside to having e.g. The more the merrier, yeah? It's not just an opinion though sadly, the other answers are wrong, because they have overlooked a couple of quite important factors. still, if you're a serious player, you'll want to have a full house. To reiterate: you need 1/2 of the max crew of a given ship to be able to keep you engine at regular max (2x) speed (so yeah, the number goes up for bigger ships, as would common logic suggest) - having ship speed at 1x means 2x time used, 2x food consumption, 2x terror, 2x zee-risks etc. **or full house minus one, if you wish to benefit from (rather rare though) +1 zailor random events this is the one situation where Steam Launch does come in handy chuckles. *unless a) you already have Eschatologue, >100 skills, and some game experience - by then, if you already did all the most crew-risky stories, you can probably safely keep the crew to 32 people to have both a nice spare crew buffer and low-ish Hunger increase at the same time,ī) you're broke or almost broke (for the obvious reasons),Ĭ) you've decided you're going South to explore the Elder Continent since you're getting your crew reduced to either 1 or 0, the starting amount can be safely kept as low as possible smirks. Tl dr always* go with a full house**, keep enough spare Rations, and be Unaccountably Peckish.
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