This is also helpful if you are unfamiliar with components, you can simply say “I’d like cards made with the same material as the cards in The Isle of Cats” or “What’s the name of the finish used on the box cover from Vadoran Gardens?”. With one of their games in your hands you can truly measure the component quality and how things have been assembled. I found the best option here was to enquire about games the factory has produced and then to go to a shop and buy one (you can also go to a board game café or ask friends who might have them). Measuring the quality of a factories production capabilities is hard, sure you can get some sample packs from them, but these aren’t truly representative of final products available in a shop. Overall price: Are they competitive (not necessarily the cheapest) vs other manufacturers?.Do they recommend small changes to materials, sizes, or quantities that will help bring down the price? Brainstorming: If the price is higher than I want it to be, how much will they help with brainstorming component changes.Quote detail: How much detail are they providing in the quote, am I just getting a total price, or can I see a full breakdown?.When it comes to price, there is more to it than just the cheapest option, here’s my criteria: Accuracy: When asking questions, do they answer everything with the level of detail you need, or do you find yourself left with more questions?.Frequency: How quickly do they respond to your emails, are you having to chase, or are things moving at a good pace?. ![]() Language: Not everyone is going to speak your native language perfectly, do you feel like your emails are being fully understood, and do you clearly understand the responses?. ![]() I break communication down to several different parts: CommunicationĪbove all else, communication is the key to manufacturing a great board game, if you can’t talk with the factory then you’re going to have problems. Let’s take a look at my 3 key measurements. There are plenty of reputable board game manufacturers and the biggest decision came down to which was best for me. Yet, when I started digging into things it turned out that I didn’t need to worry as much as I originally thought. When I first started making board games there was always a part of me that was worried, how can I find a factory to make my games, are they going to do a good job, or will I lose all my money? It doesn’t matter how well a game plays or how pretty it looks, if the physical game is full of errors, cheap materials, and doesn’t meet my customers standards, all my hard work could be for nothing.
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